Wow, okay so riot has basically, again, completely overhauled TFT. I really hope it makes the game better because the last patch felt horrible to play. Here are all the changes highlighted for you in nice big bold letters so you don't have to read through all the minor updates. YOU'RE WELCOME!
Here's what's gone:
All Valkyries and Voids are gone. That's (Kai'Sa, Kayle, Miss Fortune, Kha'Zix, Vel,Koz, Cho'Gath, Sona, Kassadin, and Lux)
I am most sad about Sona, but there are new champs of course, and new classes. Let's take a look!
Here's What's New:
3 New Classes: Battlecast (2/4/6), Astro (3) , and Paragon (1)
Trait: Reduce your Astro champs’ mana costs by 30.
Nautilus: Tier 2 Vanguard
Bard: Tier 3 Mystic
Gnar: Tier 4 Brawler
Teemo: Tier 4 Sniper
Astro champs are much more… out there (they’re astronauts), and each one brings something different to the battlefield. Nautilus stuns the enemy’s front line, Gnar returns from the launch set with his giant team shove, and Teemo places powerful shroo—uh, satellites on the board that can do tons(!) of magic damage. Perhaps the most "out there" of the bunch is Bard. He's relatively weak in a straight-up fight, but he has a unique and powerful ability that creates, you guessed it, meeps! They can be sold for 1 XP each, allowing you to level up just a little bit quicker than your opponents.
Here's an Astro comp to try out: Nautilus, Wukong, Gnar, Teemo, Caitlyn, Ashe, Jhin, and Karma. You can also add Lulu at level nine (if you get there). That’ll give you 4 Sniper, 3 Astro, 2 Vanguard, 2 Chrono, and 2 Dark Star—plus Mystic and Celestial at level nine.
How it works: This team’s strong utility and crowd control will tie up the enemy team while your Snipers chunk them down. Watch out for shrooms!
This is my favorite out of the new sets, mainly because I am obsessed with Space!
Battlecast - (2/4/6)
Trait: Battlecast champions, upon dealing or taking 10 instances of damage, trigger a bonus effect based on their current health. If they’re above half health, they deal 75/150/225 magic damage to the nearest enemy. If they’re below half health, they heal for 75/150/225 instead.
Illaoi: Tier 1 Brawler
Nocturne: Tier 2 Infiltrator
Kog’Maw: Tier 2 Blaster
Cassiopeia: Tier 3 Mystic
Viktor: Tier 4 Sorcerer
Urgot: Tier 5 Protector
How they work:
Battlecasts are strong champions who start to heal after taking a beating. This added toughness, in addition to their ability to deal extra damage, allows them to dish it out just as well as they can take it depending on the situation. At a 2/4/6 split, theirs is a flexible trait that can fit into many different comps. Several Battlecasts also have unique capabilities: Kog’Maw and Viktor do percentage health damage, Cassiopeia wrecks shields, and Urgot can obliterate LITERALLY ANYTHING!
Here's a Battlecast starter comp to try out: Urgot, Cassiopeia, Lulu, Xin Zhao, Kog’Maw, Illaoi, Ezreal, Blitzcrank. This gives you 4 Battlecast, 2 Protector, 2 Celestial, 2 Blaster, 2 Chrono, 2 Brawler, and 2 Mystic.
How it works: Illaoi, Blitzcrank, and Xin Zhao stand tall on the front line while Urgot chews through the enemy team one by one, decimating almost anything the enemy can throw at you.
Paragon - (1)
Trait: Your team’s basic attacks are converted to magic damage.
Janna: Tier 5 Star Guardian
Janna comes to the aid of her fellow Star Guardians as a new Legendary champion, wielding a powerful spell that knocks enemies up and boosts allies' attack speed. Using Janna’s unique trait, you can convert your team to do mostly magic damage, which can be useful if you’re struggling against Vanguards. Of course, you'll need to watch out for Mystics and their team-wide magic resistance. Either way, Janna can table-flip your matchups just by being on the board.
This is actually a game changer. You could be loosing miserably because the enemy team has a ton of armor, and then, all the sudden all of your attack damage is converted to magic damage, this is HUGE!
See you all on the Battlefield!