We all know World or Warcraft - and some of you out there (including myself) still play it. I remember it like it was yesterday. In late 2004, Blizzard Entertainment launched World or Warcraft to the world for the first time. It paved the way to many more entertaining and fun Blizzard games in the future and set WoW has a sort of base for making their future games really really good. Since then, WoW has made huge strides in expansions and building WoW to a modern standard in 2020. Of course, in 2019 they brought all the nostalgia back with WoW Classic. Where "We took a look at some data for the first two weeks of January and found around 357,000 players still playing WoW Classic on EU and US servers. The breakdown is about 180,000 players on EU servers, and 173,000 players on US servers. These numbers aren’t what they used to be back in August and September of 2019, but they’re still strong nonetheless."
And the most recent version of WoW has a total of 4 Million active subscriptions. However for Blizzards case, they are rapidly declining their sub base year over year - so they did the smart thing and shifter gears - they created new games and are pushing those, while keeping WoW as their base income.
Total number of Subscribers for WoW (in millions)
this ranges from 2015 to 2022 as projected.
WoW was definitely not their first rodeo - it was only their most successful game at their peak. Creating a total of 19 games as Blizzard Entertainment.
It's pretty clear that Blizzard has expanded their games to shoot for another success, and in the process they have created some truly iconic and spectacular games! They did very well for themselves and it doesn't stop here, they plan on creating more games in the future.
Riot Games has been around (as League of Legends) since 2009. Creating one of the most popular and iconic MOBA's (multiplayer online battle arena) of all time! For many years, Riot only focused all their attention towards the expansion of LoL. Generating new champions, skills, runes, trees, and even storyline and backstories. Unlike Blizzard, they are actually at their peak today, and plan on continuing to grow at over 100 million active players. But nothing lasts forever, and Riot knows this very well. So they shifted gears in 2019 releasing TeamFight Tactics.
This game was very clearly modeled after the extremely popular Autochess by EPIC games. Dota aslo followed suit with Dota Underlords. Arguably, and maybe this is slightly biased, TFT seems to have done this the best. Animations, storylines, and playability is all very tight. The only complaint I have with this game is that they are still experimenting with classes, skills, items, and even number of board slots to play with. So don't get too comfortable with the game, because everything will change overnight on you!