How to Dungeons and Dragons


INTRO time! So Dungeons and Dragons was First published in 1977 by Gary Gygax (1938-2008) and Dave Arneson (1947- 2009). They were inspired to make a fantasy world after years of people playing Dungeons and Dragons from the original book in 1974 all the way up to the latest 5th Edition 2014 ( my favorite). It's so famous now that it's even been featured on TV shows like "STRANGER THINGS" from Netflix or the Big Bang theory! Even famous actors express how much they love D&D like Vin Diesel, Joe Manganiello, Terry Crews, Megan Fox, even Nicolas Cage. So those of you who don't know Dungeon and Dragons, or the smaller term D&D, is a tabletop RPG with rules, dice and a ton of bad acting (or good? I'm just bad and like to hit things!). What you need to play is a Dungeon master (DM) and a hand full of players willing to play. The DM, or dungeon master, is the person who makes the world up with a great story and bunch of baddies to beat up. But that's not always the case, as a player in a DM's world you can do anything you want. For instance, the DM could have created a great world about good and evil and right from the beginning they place you in front of some bad guys. You may choose not to fight, talk your way out of the fight or even try to join them. There's so many possibilities and the only limit is your imagination. That's what makes this game so engaging; the limitless possibilities. As a DM myself, I experienced the breaking of my own story when a friend of mine decided to go way off my story line and kill the wrong person, leading me to continue to improvise for the rest of the night. The good news is, that entire night gave me insight for the next part of my story (once I had enough time to plan). ABILITIES AND SKILLS time!

Usually for rolling stats you need to roll 3d6 or 4d6 and drop the lowest die (if your DM is an angel) and some lucky rolls, if I'm making a Fighter my highest roll will go into strength, or dexterity depending on how I choose my fighter path. Or you can be hardcore and roll your stats doing 3d6 and going down from STR to CHA in order doing it this way makes it more fun and random for how you play. But players like me; I personally try to make the beefiest or hard hitting fighter in the world, because boom FIGHTER. Skills are part of your Ability scores. If you have a high Strength you'll have a lot easier time rolling a d20 dice and succeeding for Athletics checks but this doesn't really matter if you roll overall good, it's just more challenging to jump over a cliff side and not fall to your death with a lower strength. COMBAT AND SAVING THROWS time!

For martial melee attacks (sword, hammer, club, or Fist) you add STR or DEX modifier depending on the class you have and plus your proficiency bonus which starts +2 at level 1. (example: +3 STR and +2 proficiency = +5 to a D20 attack roll) If using martial Ranged attacks (Bow's, Crossbows, or slings) you'll use STR or DEX modifier depending on the weapon and class plus your proficiency bonus (example: +3 DEX and +2 proficiency = +5 to a D20 attack roll) Spellcasting is a a little different, you can either make a Spell range or touch attack with a certain spell or make a creature take a saving throw with Wisdom, charisma, or intelligence. (example: +3 INT and +2 proficiency = +5 to a D20 spell range attack roll) (example: +3 INT and +2 proficiency = +5 to a D20 spell touch attack roll) (example: Spell saves has a +8 base +3 INT +2 proficiency = 13 spell save. So to beat the 13 spell save you roll a D20 3+INT then good luck!) Each of these take an Action on your turn and sometimes Bonus actions; you get an Action, Bonus Action and movement Action on your turn during combat.

EQUIPMENT time! Equipment is one of the most important things in D&D, it can go from equipping a sword which takes seconds or putting on full plate armor which takes 10 mins to equip. AC means Armor Class, so this means things attacking you can miss or you can dodge out of the way, so it's important to know what kind of armor you can equip from classes and races allowing to equip with proficiency from the start of character creation

here's a list of armor you can use within your armor proficiency

Being a Rogue you wanna be sneaky when attacking so you don't want to give yourself armor that gives you Disadvantage to Stealth so choosing Studded leather plus a shield would give our Rogue a high AC! (example: +12 Studded leather +3 DEX +2 shield = 17 AC) CHARACTER CREATION time!

Once you have all your Ability scores set up and skills marked and settled on equipment, you should build a solid backstory. But be warned, your backstory could come up while playing the game. For instance, punching a random person on the street minding his own business and then suddenly after weeks of think you'd never see him again that same guy you punched is stabbing you to death in your sleep because D&D! (this happened to me and I. was. Salty.) My rating for D&D anything is 10/10

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