We will be covering 1. INTRO 2. ABILITIES AND SKILLS 3. COMBAT AND SAVING THROWS 4. EQUIPMENT 5. CHARACTER CREATION Let's get started!
INTRO time! So Dungeons and Dragons was First published in 1977 by Gary Gygax (1938-2008) and Dave Arneson (1947- 2009). They were inspired to make a fantasy world after years of people playing Dungeons and Dragons from the original book in 1974 all the way up to the latest 5th Edition 2014 ( my favorite). It's so famous now that it's even been featured on TV shows like "STRANGER THINGS" from Netflix or the Big Bang theory! Even famous actors express how much they love D&D like Vin Diesel, Joe Manganiello, Terry Crews, Megan Fox, even Nicolas Cage. So those of you who don't know Dungeon and Dragons, or the smaller term D&D, is a tabletop RPG with rules, dice and a ton of bad acting (or good? I'm just bad and like to hit things!). What you need to play is a Dungeon master (DM) and a hand full of players willing to play. The DM, or dungeon master, is the person who makes the world up with a great story and bunch of baddies to beat up. But that's not always the case, as a player in a DM's world you can do anything you want. For instance, the DM could have created a great world about good and evil and right from the beginning they place you in front of some bad guys. You may choose not to fight, talk your way out of the fight or even try to join them. There's so many possibilities and the only limit is your imagination. That's what makes this game so engaging; the limitless possibilities. As a DM myself, I experienced the breaking of my own story when a friend of mine decided to go way off my story line and kill the wrong person, leading me to continue to improvise for the rest of the night. The good news is, that entire night gave me insight for the next part of my story (once I had enough time to plan). ABILITIES AND SKILLS time!