Fallout 76 Is and Always Will Be a Dumpster Fire


Listen, nobody on planet earth wanted Fallout 76 to succeed more than I did. I have thousands of hours across Fallout 3, New Vegas, and 4. I even liked 4 a lot. Better graphics, decent engine, fun mechanics and the always classic Bethesda glitches that were still somewhat charming. So when I heard they were making a new game, based in lovely West Virginia, I was absolutely pumped. Thank goodness I didn't bother to pre-order it.


If you've lived under a rock for a year or two, you're probably asking "Cam, what makes Fallout 76 so bad?" and I'm here to explain everything that I think makes this game a pile of steaming hot garbage. For starters, we were told we were getting a multiplayer Fallout game. Holy hell this was the dream! Getting to experience the game that I love so much with all my friends? Count me in! But this isn't the game that we all know and love. It's an empty sandbox that not only failed to be a good Fallout game, but also failed at being a survival crafting type that it seemed to be attempting to be.


I think the biggest thing that left everybody disappointed was the lack of any linear story. There are no human NPC's to have conversations with. Something that most every fan has loved about the previous games. There are a couple robots with mediocre lines. All the story is "Built into the land" so you basically need to find and listen to holotapes to understand the "story" rather than getting to hear it from a well made, lovable character. Bethesda says "You're supposed to create your own story with player interaction." But that's just never going to happen for the masses. There may be some people who can do this and enjoy it but the vast majority need a little bit of sustenance from the game itself.


T-posing enemies are just the start to all of Fallout 76's problems.

The glitches that have plagued Bethesda since the very beginning are no longer charming and silly. Fallout 76 is a multiplayer game, with no ability to just go back to your previous save to avoid said glitch. So they just ruin the experience and cause issues. They took the Fallout 4 engine, and rather than fixing the glitches that they knew about, they just imported it right into the new game and said "good enough" leaving players to deal with all the same stuff we've had to deal with since Fallout 4's release in 2015. But since this is a multiplayer game, modders can't take it upon themselves to release unofficial patches like they have for every game since The Elder Scrolls Oblivion.


Then there's the always classic server problems on launch, not shockingly their servers couldn't handle the players that were trying to play. Not only did the servers suck, but the game was poorly optimized on console. Obviously PC is the Master Race but there is no reason that the game should EVER dip below 30 fps on the new consoles. The fact that they couldn't figure out how to make the game run at a consistent 30 frames on console is despicable. There are games that are infinitely more graphically demanding than Fallout that run at 60, so 30 and under is just lazy on Bethesda's part.


Nylon left canvas right, the difference is clear and it's understandable why people were upset.